![]() ![]() Is this a fully grown snatcher? Given their similarity to the ant-like enemies in the older builds of Duke Nukem Forever, it all fell into place to bring this evolution of the snatcher infestation to life.įrom Amazing 3DR Original Concept Art to Full In Game ModelĪs you also see above, we have also started to brainstorm what the advanced stages of human infection of the snatchers might look like. Here is another example of amazing concept art from 3DR of what seems to be a humanoid variation of the snatcher. While Restoration is still the mentality we are moving forward with, we want to be able to have something that sounds more like an actual game title. Finding a name that better encompasses the archival and celebration of Duke Nukem Forever media the project has grown into while also rebuilding DNF. We want to be able to give this iteration of Duke Nukem Forever a good subtitle as this is a different product than what was released in 2011. We have been brainstorming a new name for the project to better show the expanded scope we have for this project and how we want to ensure all those amazing creative seeds are brought to life. These ideas are seeds that we are helping to sprout. These are not something actually “new”, but rather something 3D Realms seemingly had plans for. I hope this gives you a nice look at the creativity process when we are developing “new” ideas. Look at his work above, trying to get the scale right based on the leak and using the art for the look. What do you think? Our newest member of the team zayJax is an amazing animator and has been working on bringing this legendary Duke foe to life. Getting the Scale Right Based on Duke Ed Evidenceįirst Animations for the Snatcher Praetorian One of our main focuses right now is a level at the end of Chapter 2 where Duke enters a boxing ring and a battle ensues. The team is hard at work on polishing off Chapter 1 based on the First Slice feedback which will resonate through the development process going forward. We want to take you through this process to show you. We want to help bring these amazing ideas to life seeds that 3DR had laid but for one reason or another were not able to make reality. In the end, talking to many developers who worked on the project, some don’t even remember like Paul Richards who was making more art than 3D Realms could handle. The content we produce is obviously not free of use should you want to upload our videos on your own website or YouTube channel.Our team has grown to such a large and productive size that we have the opportunity to bring the 2001 build to life along with all the little bits and pieces of concept art, screenshots, interviews and everything that helps us fill in the gaps! It takes a bit of detective work like reading comments put into the code, weird names for things in DukeEd, trigger names and more. We now also produce HDR videos, which can only be enjoyed by those who own compatible televisions. ![]() At a time when Youtube's subpar video compression has become the norm for most people on the Internet, we refuse to give up quality without a fight. The HD content we provide always respects the original resolution and framerate of the games we capture, making Gamersyde the one and only place to get 1080p/4K/60fps videos with high bitrate. We are able to offer fast news delivery and HD content from the upcoming games, and one of the greatest and friendliest gaming communities in the world. We cover both handheld and video games platforms and the site has grown into one of the biggest gaming sites in the continent. Gamersyde is a commercial multiplatform web portal based in Europe, with hundreds of thousands of visitors each month from all over the world. ![]()
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